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A catfood commersial set in a fantasy world.
Details
I was mostly involved in making the grillers video. I did some modelling on the scenery and a lot of animations on the animals. I also worked on the animations and some modelling for both the kitchen scenes in the videos.
Status
The commersials are finished and deliverd to the client. The videos can be found on youtube and here below.
Renders of a dishwasher showing different functions and loadouts.
Details
My responsibility for this project was to setup lights and render some of the angles and loadouts we did for this machine. After render all images was photoshoped quite a bit to get the mood and color tones the client wanted. Below are some of the images i was involved making.
Status
The images are finished and delivered to the client.
A yearly contest Electrolux has for design students around the world. The theme is "Designs for the next 90 years", where the students make designs for home appliances they think we might have 90 years in the future.
Details
I was involved in making the shaders for the models, lighting and render them, and some of the animations. We worked on the project during the summer 2009.
Status
The images and animations are finished and delivered to Electrolux.
The official website for design lab
Visualization pitch of a bathroom in daylight and night time lighting.
Details
I was part of a team of four making these images. I was responsible for making some of the props in the room like the bathtub and the door, and making the first draft of the overall lighting and tone of the night time room. After the draft was done and approved by client another member of the team made the final touches on the lighting and retouch before it was sent to client again.
Status
The images are finished and delivered to the client.
A selection of furniture and appliance models
Details
I was part of a team of five people making a huge selection of models for a client. This is just a sample of the models i made for the project. Its a lot of chairs in these renders because they have more interesting design than some of the other models i made. The models i made where mostly, chairs, ovens, microwave ovens, sinks and kitchen fans. An important fact about the models is that they are all within the 0,5mm margin of error the client demanded.
Another thing worth mentioning is that the last chair "Render08" is not textured rattan. I modelled all the wires around the chair with splines.
Status
The models have all been sent do the client and been approved.
→ Kitchen and Bathroom visualization
Visualization of a number of kitchens and bathrooms.
Details
I was part of a team responsible for modelling and texturing the rooms, furniture and props. We where working on the project during fall 2008.
Status
The images are finished and delivered to the client.
A visualization of a group of three houses with floors spanning from four to six floors. The finished models of the houses was later matched into a photo.
Details
Freelance work for Effektfabriken located in Norrköping. My work involved modeling the houses from CAD drawings and assigning correct colors to the different parts of the building.
Status
The model is finished and Effektfabriken has delivered it to its client. The render below is a render of the model, not the final image.
Beijing 2008 is a game currently in progress for xbox360 and ps3. The game is about the summer Olympic games that takes place in Beijung 2008 and therefore most of the things you do in the game is related to the diffrent sport included in the Olypic games.
Details
My involvement in this game was when i worked att Eurocom Entertainment in the UK. My work involved making base meshes for characters and detailing in Zbrush. As i worked in the beginning of the project (the first 6 months of the content creation) a lot of work was about figuring out the limitations and remaking models to fit the new restrictions.
Status
The game is finished and released.
Treasure Towers is a platform game where you play as the armadillos answer to Indiana Jones. The armadillo travels from tower to tower finding treasure as he progress up trough the towers by bouncing on platforms with his jump boots.
When a tower is completed you will be awarded high score based on the time it took to complete the level and the number of treasures you found before you fly away with your blimp to the next tower.
Details
This game was made on my internship on Daydream Software AB, we where four people making the game and my responsibility were to make the 3d models and animation.
Status
The game is available for download on sony ericsson's homepage.
Treasure Towers - Download information