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A lowpoly wheelbarrel, made as worksample for game developer. The model is 994 triangles and textured with 3 1024x1024 maps. Lowpoly and highpoly models modelled in 3dsmax 2008.
A war axe made for games with fps weapons specs in mind. The model is 2567 triangles and textured with 3 1024x1024 maps. Lowpoly and highpoly models modelled in 3dsmax 2007. Conceptart is made by EA Mythic for their game Warhammer online.
Turntable video avalible here
A Pipe wrench made for games with fps weapons specs in mind. The model is 1192 triangles and textured with 3 1024x1024 maps. Modelled in Maya 2007. This blunt weapon is inspired by games like Bioshock and Prey.
Turntable video avalible here
A Pipe wrench made for games with fps weapons specs in mind. The model is 644 triangles and textured with 3 512x512 maps. Took about 2-3 hours to make from start to finish. Modelled i Maya 2007.
This is Zero, friend to the videogame hero Mega Man. Concept art was found on conceptart.org forum. Model is made of 2962 triangles including sword. Modelled in Maya 2005
This is my version of the videogame hero Mega Man a.k.a Rockman. Concept art is from the Mega Man X series and was found at zero virus homepage. Model is made of 2934 triangles. Modelled in Maya 2005
School project: Modell is 2472 triangles and it is rigged and uv-mapped. I call her Tommy girl cause she holds a tommygun in her hand in the inspiration picture. Modelled in Maya 2004. Inspiration art made by Maui at Deviantart.