Per Nordlöfs Portfolio

Click on the titles for more information

→ Steam Iron - 2008

A smaller project made as work sample for a school. The design is inspired by Brauns freestyle series. Made in 3dsmax in about 4 hours and renderd with vray.

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→ Zbrush faces - 2007

Two sculpts made in Zbrush 3 in about 3 hours each. The first image is the basemesh and its used for both models. Credits to Chad Hamlet for making the basemesh.

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→ Devon - 2007

Model made from reference images of Devon Aoki. Modelled in Maya and tweaked in Mudbox. Hair made with Hair and Fur in Max. Rendered in Max with mental ray 2007.

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→ Hellchick - 2006

Bust model of Hellchick. Modelled in Maya and renderd with Vray 2006. Concept art made by Paul Richards and thanks to Caryn Law, property owner of hellchick.

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→ Kommandant Irusk - 2006/2008

Model of Kommadant Irusk from the tabletop game Warmachine. Charater concepart made by James Ryman and the coloringjars are products from Privateer Press. Modelled in Maya 2006, renderd with Vray 2008.

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→ Robot Collectible - 2005/2008

Robot model. Designed from favorite parts of robot designs I have seen. Modelled in Maya 2005 and renderd with Vray 2008. This image won me an Masters award in the Still Life category in the artbook Exposé 7.
CGSociety Masters article

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→ Puppeteer - 2005/2008

Cartoon model of a crazy puppeteer. Conceptart made by Phil Saunders for the game Whacked!. Modelled in Maya 2005, textured and renderd with Vray in 2008.

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→ Monster Spider - 2005/2008

Model of a monster spider for a horror cellphone game pitch. Modelled in Maya 2005, textured and renderd with Vray in 2008. Conceptart made by Emanuel Garnheim.

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→ Monster Dog - 2005/2008

Model of a monster dog for a horror cellphone game pitch. Modelled with Maya 2005, textured and renderd with Vray in 2008. Conceptart made by Emanuel Garnheim.

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→ Zippo lighter - 2004

Tribute to Metallica and their album St.Anger. Concept images found at Metallic and studioshowroom. Modelled in 3ds max and rendered with Vray 2004

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→ Digimon - 2004/2008

Cartoon style creature i made for trying out diffrent shaders in different render systems. Modelled in Maya 2004 and renderd with Vray 2008. Concept art is made by Bandai, makers of Digimon.

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→ Toys - 2003

Scen modelling around 3 hours with about same amount of time to textures and rendering. Modelled in 3ds max and rendered with Brazil 2003. Reference images from Brio's homepage.

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